using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Game;

namespace IQIGame.Onigao.GamePlay
{
    public class UD_EquipListCreen : UIBaseData
    {
        public EquipFilter filter;

        public static UD_EquipListCreen Create(EquipFilter filter)
        {
            var d = ClassPool<UD_EquipListCreen>.Get();
            d.filter = filter;
            return d;
        }

        public override void OnReset()
        {
            filter = default;
        }
    }
}
